A downloadable game for Windows, macOS, and Linux

Buy Now$8.00 USD or more

Think you have what it takes to run a bustling adventuring hub? Expand its profits exponentially? Dust yourself off and try again when it all inevitably falls into ruin? Then this may just be the role for you!

Unknown riches and perils await your townsfolk, so your job will be to procure a steady supply of adventurers for both protection and exploration. However, the chaos that the adventuring lifestyle brings can oftentimes cause more problems than it solves!

It is up to you, the regional middle manager of the adventurers guild to grow this small hamlet into a bustling city. Will you stand the test of time, or will your works return to dust as many have before?

turn-based, roguelite city builder, where as your city grows, it attracts more adventurers! Chaos will inevitably ensue, so be ready to face all that running an adventuring hub brings.

Your responsibilities as regional manager may include: 

  • Constructing buildings!
  • Attracting the greatest adventurers!
  • Keeping up-to-date with the latest news in your town!
  • Discovering all the blueprints!
  • Completing "favours" for the various guilds!
  • Sending adventurers on arduous quests!
  • Fending off your inevitable demise...
  • ... aaaand digging through the ruins of your numerous failures.

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Buy Now$8.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

Fantasy Town Regional Manager for Windows 77 MB
Version 2.2.6
Fantasy Town Regional Manager for macOS 87 MB
Version 2.2.6
Fantasy Town Regional Manager for Linux 79 MB
Version 2.2.6

Development log


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It says the Mac file is 'damaged' and won't let me open it. Any idea what's going wrong? 

(3 edits)

Oh! Really sorry we didn't see this (itch isn't great at notifications). I just had a look on my end and you're quite right. It will work fine if you install it with the itch.io client, but as an individual executable it'll break. I'll try look into why for our upcoming release.

Update: this has been resolved